Powerhouse Takahashi and No Games For Genocide
Powerhouse Takahashi says No Games for Genocide.
Powerhouse Takahashi says No Games for Genocide.
Unlike Rennsport, this was meant to be Project Motor Racing's moment.
..Saturday's main fixture was visiting the inaugural Vancouver Game Expo at the Roundhouse Community Centre..
Landing itself just outside of the top seventy of the list was the 1990 release of Formula 1: Built to Win: and can be seen as a turning point in the evolution of the console racing video game.
Twenty-plus years on, the foundations that made NASCAR Thunder 2004 great still ring true with NASCAR 25 doing those things the right way in it's wake...
So, on maybe a half hour worth of practice for each race, I did five of the six rounds of the championship in their last time slot. I was in it for the credits and to have a little fun, it was a Exhibition Series after all.
A seemingly innocent spin would set the course for Alberto Cara, rookie teammate Fu Wen and how Yangwang has operated the entire season.
..after getting their sea legs under them with their new game engine, it was time to put the hammer down and make the two best racing games the Southam-based developer and publisher has ever made.
If there is one Nazi game developer in the room with ten other people working with them, how many Nazi game developers are there on the team?
It it a mastery of environmental storytelling never seen in racing games before, or since.
Both this game and the game it got one-upped by left nothing on the table when it comes to expressing the racing condition it wanted to express.
With that in mind, would a AAA publisher want to greenlight a hyper-realistic racer or "racing sim" with those expectations that it must overcome?