Powerhouse Takahashi and No Games For Genocide
Powerhouse Takahashi says No Games for Genocide.
Powerhouse Takahashi says No Games for Genocide.
Unlike Rennsport, this was meant to be Project Motor Racing's moment.
..Saturday's main fixture was visiting the inaugural Vancouver Game Expo at the Roundhouse Community Centre..
Landing itself just outside of the top seventy of the list was the 1990 release of Formula 1: Built to Win: and can be seen as a turning point in the evolution of the console racing video game.
Twenty-plus years on, the foundations that made NASCAR Thunder 2004 great still ring true with NASCAR 25 doing those things the right way in it's wake...
So, on maybe a half hour worth of practice for each race, I did five of the six rounds of the championship in their last time slot. I was in it for the credits and to have a little fun, it was a Exhibition Series after all.
A seemingly innocent spin would set the course for Alberto Cara, rookie teammate Fu Wen and how Yangwang has operated the entire season.
..after getting their sea legs under them with their new game engine, it was time to put the hammer down and make the two best racing games the Southam-based developer and publisher has ever made.
If there is one Nazi game developer in the room with ten other people working with them, how many Nazi game developers are there on the team?
It it a mastery of environmental storytelling never seen in racing games before, or since.
Both this game and the game it got one-upped by left nothing on the table when it comes to expressing the racing condition it wanted to express.
With that in mind, would a AAA publisher want to greenlight a hyper-realistic racer or "racing sim" with those expectations that it must overcome?
Announcements
Welcome to BRGoF25, a look at the Best Racing Games of the First 25 years of the 21st century.
Project CARS
I can't think of any other racing game that should be talked about in death in this way: because I have never seen a racing game so utterly wronged in it's birth, and in life.
NASCAR
Simply put, we are not racing on Earth anymore.
Ridge Racer
The team at Namco made Ridge Racer Type 4 the way they wanted it to be from the very beginning: crisp and cool with immediately recognizable shapes and colors in the menus and in the liveries of the teams you race for.
WRC
I needed to give myself a second opinion on this game, one that looked a bit deeper at a game that while ticked a lot of the boxes of what a licensed WRC should be, left too much to the imagination to be called anything other than a ok video game.
Hardware
These games will always be worthy of play, and for me it was money well spent being able to play Playstation games on the go.
iRacing
Did these kids really "destroy" sim racing as the clickbait title from Boosted Media likes to claim when they broke the gentleman's agreement?
Need For Speed
At it's core, it is still Need For speed Carbon and it fulfills one of the basic principals for a console racing game to nail in the port to the arcades: the base game should be good in the first place.
Formula Legends
...to say that we are well beyond due for another open wheel racer that's done in a chibi and cartoony art style that's more kid-oriented is not a stretch of the imagination.
Forza
You get your Forza Horizons and the like at home, and you also get Microsoft supporting Israeli operations in bombing civilians walking in the streets...
Gran Turismo
Every individual Skyline GT-R that's in GT7, as well as any other car in the game, can be a new experience in it of itself where the only restriction is what the player's mind wants the car to be.
Need For Speed
There is an immediate satisfaction the times they choose 9th & Frey or 7th & Sparling when you played Need For Speed Underground for the Gameboy Advance as a kid that stands the test of time for those who now Speedrun the campaign to completion.